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Now systems could have multiple build systems installed, and also lets say your developing on linux and you would want your application to be cross platform, you would have to specify rules for your build process for the specific build system on the windows platform. Now CMake comes in and lets you do exactly that in a high-level config file and also in a managable format, hence the name cross-platform build system generator. It generates the build system specific build files for the given build systems.
So in my previous post i went through what SFML is in a nutshell, in this one im gonna talk about some basic game concepts such as game loops, FPS, fixed time step.
After the boring summary, now for the dumdums like me, its basically something that lets you create graphical applications including everything you would interact with a modern software nowdays. Its primarily used for game development. Its also based on OpenGL, keep that in mind boys. To make an insane AAA game you just include some libraries, write some code and BOOOOM you have a game, thats it, its that easy. Anyways…
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